Wednesday, October 12, 2011

One Chance

In a very short time, I am to be married for time and all eternity, according to the customs of my religion.

I've also been playing One Chance, which the creator describes as follows:

One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

As I see it, it is in essence a game about consequences. There is an auto-save feature that uses Flash Player's automatic storage feature to make choices permanent. The player is doomed to failure, because of the nature of the choices ahead of him: save humanity from certain death, show your family that you love them, escape the horrifying trouble facing you. Any of those are acceptable courses, but in all of them you lose. Not necessarily everything, but you lose at least one important thing no matter what you choose. Save humanity, lose your family. Show your family how important they are, only to allow them to die in the end. The game is highly fatalistic, to say the least.

But at the same time... it rings true.

"You have one chance."

I stand at the edge of the greatest moment of my life. I have one chance.

I'm taking the only path that wins.


I am choosing to be with Melody forever. That is my chance. That is my victory, and my chosen fate.

It is nearly time for forever to begin.